The PlayStation Vita Is Set to Succeed
The PlayStation Vita Is Set to Succeed
It may not come as much of a surprise coming from one of IGN's PlayStation editors, but my excitement for the PlayStation Vita is palpable. I've played Sony's upcoming handheld on numerous occasions since it was revealed and have had hands-on time with a plethora of games. And while I acknowledge that Sony has stumbled quite a few times during the PSP and PS3's lifecycle, things appear to be different this time around. Sony's emphasis seems to be on all the right things, and Vita is primed to do a lot better than people are expecting it to.
Sony on the PlayStation Vita's Origin
In short, Vita will be the real deal when it's finally released in the west on February 22, 2012. It has an impressive roster of games in development, it's a technological powerhouse with connectivity options that are becoming increasingly important in the games space, and as a dedicated gaming device, everything it's capable of doing combines to make it look much better than the offerings from its primary competitors.
For starters, PlayStation Vita has games. Lots and lots of them are in development. Games sell devices like the Vita, and I've played enough of Uncharted: Golden Abyss, Resistance: Burning Skies, Sound Shapes, Gravity Rush, Super Stardust Delta, Escape Plan, Ruin and so on to tell you that you won't have to concern yourself with not having a deluge of quality and interesting games to play. They'll be there, and in impressive numbers. Without games, the PlayStation Vita would be an expensive paperweight with a pretty OLED screen.
For better or for worse, Vita will be pitted against the Nintendo 3DS. But the comparison doesn't make a whole lot of sense, and even if you were to pit them against each other, Vita is still destined to sell better. That's because in addition to games (which Nintendo 3DS is still sorely lacking), it's also a much more powerful machine capable of doing a whole lot more than 3DS.
It will have full access to an actual online service in the PlayStation Network, it will utilize a series of popular third-party applications, and it will come in an optional model that lets you go online anywhere you get cell phone service. It doesn't depend on an antiquated online interface. It has the potential to be a ubiquitously connected device, one that is being set-up to speak directly with your PlayStation 3 over the PlayStation Network. Vita is therefore not only echelons ahead of 3DS in terms of games, but it's light years ahead of Nintendo's handheld in terms of tech. Comparing the two isn't even really fair, and as I've discussed before, and it's a fallacy to continue to do so.
Nintendo isn't the primary competition for Sony this time around. The major complaint against something like Vita is that its space is being encroached upon by the phone and tablet market, and hence the real competition for Vita will come from Apple and Android devices. There's certainly something to be said about that. People are playing games on iOS in insane amounts. Hell, 30 million people play Angry Birds everyday. That poses a real problem for Sony.
Take your Drake on a plane.But the issue for touch devices is that most traditional games simply can't be played on them. You can't play a first-person shooter, a side-scrolling action game, a platformer or many other genres with a touch screen... at least, not as they were intended. You need a control pad and analog sticks, you need triggers and face buttons. Even Nintendo, with its buttons and triggers and touch pad admitted that leaving off a second analog stick from its handheld was a huge mistake. Now, you have to buy it separately. Vita comes with one right off the bat because it's probably the most glaringly obvious thing a handheld needs to compete these days.
When you combine everything the PlayStation Vita can do, it could easily make you wonder why it's been short-changed by many people in the gaming community. The Nintendo 3DS is certainly not going to take the Vita out with N64 ports and tired, worn series. The iPhone and Android phones are in everyone's pockets, but who's going to play a competent first-person shooter or action-heavy games like Arkham City on them any time soon? The Vita seems to be the best of both worlds – a technologically-advanced and connected handheld that's tailor-made for gamers.
Should Sony feel threatened by its competition? Sure. But Nintendo is the least of Sony's concerns these days. The boys in Cupertino probably have tricks up their sleeves that could make Vita look much less appealing, however. But until we see what that is, I implore you not to sleep on the PlayStation Vita's potential. The dedicated gaming handheld will die sometime in the future. But, as much as Nintendo is trying to prove otherwise, the future isn't here yet.
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Makeup & Set Dressing: Nedy Acet
Performance: Nelson Brown
Color Correction & FX: Carlos Puertolas
Videos// Youtube
Images: Google
What A Final Fantasy VII Remake Could Look Like
What A Final Fantasy VII Remake Could Look Like
Fans have been waiting so long for Square Enix to remake Final Fantasy VII that they decided to do it themselves.
A new fan-made Final Fantasy VII remake project has surfaced showing off the intro stage of the game in Midgar. This project uses Unreal Engine and is clearly still very early in production. The video trailer below highlights what the team has put together so far. The website for the project also has some high-resolution screesnhots.
We imagine it's only a matter of time before Square Enix orders a cease and desist. They closed that excellent Chrono Trigger remake, ya know.
El juego 'Forza 4' presenta una colección de coches clásicos y modernos
El 'Pack de Diciembre de IGN' incluye 10 nuevos vehículos para el título de Turn 10 Studios
Microsoft además presenta el pase de temporada gracias al cual, los usuarios del título de Xbox 360 podrán ahorrar hasta un 30% respecto a comprar los packs por independiente, y es que se esperan 6 nuevos paquetes a lo largo de 2012. El pase de temporada tiene un precio de 2.400 Microsoft Points.
Estos son los 10 nuevos vehículos
2011 Suzuki #1 Monster Sport SX4
2011 Mazda RX-8 R3
2011 Ford F-150 SVT Raptor
1967 Chevrolet Chevelle SS-396
1977 Ford Escort RS1800
1981 Volkswagen Scirocco
1986 Alfa Romeo Spider Quadrifoglio Verde
1988 Pontiac Fiero GT
2010 Maserati GranTurismo MC GT4
1957 Maserati 300 S
Por último recordad que durante todo el mes de diciembre podéis participar en el Torneo Oficial que Microsoft y Media Markt España han organizado. Os dejamos ahora con las imágenes de los nuevos vehículos
Videos// Youtube
What A Final Fantasy VII Remake Could Look Like
What A Final Fantasy VII Remake Could Look Like
Fans have been waiting so long for Square Enix to remake Final Fantasy VII that they decided to do it themselves.
A new fan-made Final Fantasy VII remake project has surfaced showing off the intro stage of the game in Midgar. This project uses Unreal Engine and is clearly still very early in production. The video trailer below highlights what the team has put together so far. The website for the project also has some high-resolution screesnhots.
We imagine it's only a matter of time before Square Enix orders a cease and desist. They closed that excellent Chrono Trigger remake, ya know.
Top 25 Most Ridiculous Game Weapons
Top 25 Most Ridiculous Game Weapons
From farting unicorns to gigantic purple sex toys
Weapons are important in video games. But some game characters have no need of swords, guns and trebuchets, not when there's a farting unicorn, cow launcher or wheelchair tank available.Here's our list of the twenty five most ridiculous video game weapons.
At the end of the battle, Nevan gives you this devil arm, which looks suspiciously like a guitar. To access her powers of lightning and summon swarms of bats, simply play a few riffs and along they'll come.
Music slays the savage beast.
In Soulcalibur II, the net can be bought in the Alioth Shop for 12,500 gold while you're playing in weapon master mode.
Why anyone would want to equip it is something of a mystery, though. Whilst using it, both Link's offense and defense decrease by 80 percent.
Other 'joke' weapons in the game include tambourines, magical sausages and... love.
Leading man Squall Lionheart's weapon of choice is the gunblade, although the weapon has gone on to appear in several other Final Fantasy games including Final Fantasy XII (it's one of Gilgamesh's legendary weapons) and Final Fantasy XIII (Lightning's weapon has both a gun and a blade mode). They also turn up in games Parasite Eve II, World of Warcraft and League of Legends.
Squall's gunblade doesn't appear to work as an actual gun, however, since he uses it mainly as a sword. Because *that* would be silly.
Wakka's Blitzball, is however, despite its appearance, actually a rather useful weapon to have around, since it's the only basic weapon that can reliably hit aerial enemies.
It's versatile, reliable and even good over long distances as it has low recoil. The chainsaw part was added when soldiers on the battlefield were reporting that the humble bayonet simply wasn't proving effective against the Locust hordes. Thus a chainsaw addition was created, which proved helpful in cutting through their tough hides.
But let's back up a second there – it's a gun. With a chainsaw, clearly the most ridiculous idea in the whole world.
When Chuck's done doing man things in his shed, he'll come out with a bucket with three drills through the bottom of it, described as "DIY dental work at its finest". Simply place the drill bucket on any zombie's head, and laugh as it drills through its skull, causing its head to explode. You almost have to feel sorry for them.
The Blitzkrieg is basically a wheelchair with three automatic weapons attached, made by combining an electric chair with an automatic firearm. You get an entire minute, actually slightly more than an entire minute, to enjoy slaughtering zombies while zipping around in your killer chair.
Your chair also, inexplicably, taunts zombies using an electronic program called Fred, although it's hard to hear what he's actually saying over the gunfire.
(Ratchet & Clank: Going Commando)
Sadly, you have to wait until about halfway through the game before you can pick up the Sheepinator – on Planet Todano – but it's worth the wait.
Every Ratchet and Clank game has a morphing weapon, and others include the Morph-O-Ray, which turns enemies into chickens and the Chimp-O-Matic, which turned robots into toy monkeys with cymbals and organic creatures into chimps.
All 4 One also had a Sheepinator as a pre-order bonus.
Ignore the intel that to get this weapon you need to play the Facebook game Chuck's Ducks 2 (which will also ask you to install something called Microsoft Silverlight) to get hold of these rubber ducky grenades – you don't. Like the cake, it's a lie.
I'm not sure that we should be surprised – everything about Bayonetta is clearly ridiculous, for example, her sexy catsuit is actually made out of her own hair. That makes having gun-chucks as a weapon almost seem sane.
The name comes from the second atomic bomb that was dropped on Japan in 1945. Unsurprisingly, in the game's Japanese release, this had to be changed, with the Fat Man becoming the Nuka Launcher in the Land of the Rising Sun. In Japan, the side quest whereby you can choose to detonate the atomic bomb in the town of Megaton was also removed from the game.
His original weapon was going to be a chainsaw, which would have changed the whole tone of the games somewhat. At some point in the design process, Tetsuya Nomura ditched the limb-rending chainsaw prototype in favour of the more family friendly design, and we ended up with the keyblade.
The keyblade is a big part of the game's story – only certain people are able to use the weapon, which as well as being handy for bashing enemies heads in, is also used to seal up keyholes to the world of darkness
Made from combining a stick pony with rocket fireworks, Frank activates it by stuffing it in a zombie's stomach and then standing safely back. The rockets send the zombie into the air before exploding, setting fire to any other zombies they come into contact with en route.
Killing zombies is always fun. Killing them with a stick pony and making them explode is even more fun.
Cloud's given the Buster Sword by his friend Zack Fair, who, in the conclusion to Crisis Core: Final Fantasy VII, dies protecting Cloud. In his dying breath, he hands his sword and legacy on to Cloud. Zack's the second person to make use of the overcompensating weapon, with Zack's mentor, Angeal Hewley, being the first.
It's become one of the most iconic symbols of the Final Fantasy series, and made an appearance in several games after VII, including Kingdom Hearts and Before Crisis.
She can use various dolls that she collects throughout the game, all of which are modelled on famous Final Fantasy creatures, like the Moogle, Mute Cait Sith, Moomba Warrior and Raging Cactuar. They attack by waddling off and bumping into enemies – unsurprisingly they don't deliver much damage, so it's probably better to have her use her devastating black magic spells instead.
This old dear is essentially dynamite wrapped up in her favorite pink mac and clutching her walking stick. When a worm sends her off to attack, she walks off very, very slowly towards her target, muttering quietly to herself. In most of the games, her muttering is inaudible, but in WormsDC she can be heard to say "I can't remember his name."
When she reaches her intended destination, she, well, explodes. Help the Aged would no doubt have something to say about that.
It was rumored that in the original programming she was intended to sometimes become confused and stumble back to blow up the worm that set her loose, but this never ended up in the final version of the game.
It fires a projectile made of hooks, a drill bit and explosives, which locks on to your victim's brainwave patterns. Once that's done, there's nothing they can do but wait for the inevitable. The cerebral bore then attaches to their head, burrows into their skull (displacing all that pesky brain matter through a suction tube) and, as if that wasn't enough, as a grand finale, explodes.
The only downside was that you necessarily need to use it on sentient enemies, since it would be hard to drill out the brain of an enemy that, in fact, has no brain. Could rule out a few people, too.
You'll also find it in Turok 3 and Turok: Rage Wars.
The fowl weapon recently featured in the 'Thanksgibbing' event in the King of the Hill playlist, where all shotguns were replaced by the cluckshot.
To get it in the main game, you'll need to play through act four, chapter one on insane difficulty and make sure not to touch any of the ash bodies. If you do that, you'll earn the 'respect for the dead' achievement and Griffin will declare that maybe COGs aren't all bad and let you into his hideout. There's a chicken in it, which will explode in a flurry of feathers when you interact with it.
Then you'll need to attempt to get your hands on three sets of joke ammo that will fall away from you just as they're within reach, which you'll find in act four, chapters two and three. After that, a chicken will fly in as air support and reward all members of your party with the cluckshot. Happy clucking!
Called a Kendama, Oichi's weapon has a number of attacks where she launches, spins and kicks the ball at enemies.
In Samurai Warriors 3, since Oichi was now all grown up and had even got married, the decision was made to give her a more mature weapon. They gave her a hula hoop.
Enemies will surely cower in fear as you move to strike them down with this... fluffy... weapon. As you'd imagine for a soft toy, the teddy bear doesn't actually deal much damage but it does heal the Prince with every blow he rains down on his enemies. It's also indestructible (if only real teddy bears were, too, there'd be far less tears at bedtime).
You can find the teddy bear in the mechanical tower while you're in the present time.
In the game, a comet is heading towards the happy town of South Park, causing all sorts of strange things to happen. Killer cows, robots and living toys have invaded the region, and it's up to you to kill them in the silliest way you can.
Weapons on hand include the aforementioned cow launcher, yellow snowballs and a toilet plunger launcher. When the cow launcher is successfully targeted at an enemy, they will end up with their head stuck in the cow's bum. If that doesn't kill them, they'll probably die soon after since they won't be able to see.
They might start laughing as you approach them, but it's actually a pretty powerful weapon, so they'll stop laughing pretty fast once you whack them with it. Don't let the way it wobbles around fool you – this baby packs a punch.
In celebration of the game's launch, gigantic purple dildos were delivered along with preview copies of the game to video game web sites. Sadly, unlike in the game, they proved rather delicate, and not at all suitable for fighting with.
The Mollusk Launcher will fire live octopuses (and yes, it is octopuses, not octopi, we checked) at enemies, which will attach to enemy's heads and control their minds, making them become confused and fight for your team – after they break into a funky dance.
The Launcher comes in a fetching pink and is described as containing, "Singing, exploding, cuddly, mind-controlling octopi." (Octopi is still wrong.) The octopuses will refuse to control some targets, for example Brutes, as these are considered 'unethical'.
Sadly, it was a pre-order bonus item, included as part of the Professor Genki's Hyper Ordinary Pre-Order Pack, and is currently unavailable to get hold of any other way.
To get hold of Mr. Toots you can either buy him with salvage once you've beaten the game or, alternatively, hunt him down at the end of the level Marauder Defenses, hidden in a secret area. You know you want to.
You can also purchase a Mr. Toots avatar pet that will "fly in on a rainbow of happiness" and prance around your avatar on Xbox Live for 240 Microsoft Points.














































