Mostrando entradas con la etiqueta news of games. Mostrar todas las entradas
Mostrando entradas con la etiqueta news of games. Mostrar todas las entradas
Mighty Switch Force! Teaser Trailer
Posted by admin
on
domingo, 18 de diciembre de 2011
, under
Mighty Switch Force. new trailer,
Newgames.com.es,
news of games,
www.bikespainclassic.com
|
A quality action platformer from the Nintendo eShop that actually looks like a game I’d want to play? Gasp, can it be?
WayForward brings us yet another trailer that showcases some of the smooth moves in the next title in the Mighty series. What’s even better than that? Visit the site on your Nintendo 3DS and watch the trailer in 3D! Enjoy.
Video// Youtube
Article,photographs and video taken entirely from the web http://www.gamingtruth.com
Serious Sam 3 review: Rebel in excess
Posted by admin
on
viernes, 16 de diciembre de 2011
, under
best games,
consola de videojuegos,
news of games,
Serious Sam 3: BFE
|
Serious Sam 3 review: Rebel in excess
here is a speck of decency to be found in the unvarnished and churlish Serious Sam. It's right there in the name: despite all temptations and probable pleading from the marketing department, it didn't come out as "Shoot Many Monsters." That's exactly what you do, over and over again, but the important thing is how you do it.
Be careful what you call mindless. Serious Sam 3: BFE lacks the long-term mental overhead of equipment upgrades and character augmentation, and the only emergent gameplay is something slimy crawling out of a cocoon, but it does know how to commandeer concentration -- ruthlessly. You're so plugged in from moment to moment, fingers flitting over the keyboard as you sprint, dodge and shuffle weapons in an onslaught of snorting beasts, it's a lie to think you haven't thought. So involving is the instinctive, mechanical game that context becomes a luxury.
And there is context, for some reason, in the form of a pointless prequel plot that explains how a man ends up traveling back in time to thwart a messed-up menagerie of aliens in Egypt. Thank goodness, because that chronological inconsistency was really undermining the drama.
There just isn't much time to contemplate whether or not Sam's eye-rolling emissions are intentionally bad, or why he's the only soldier to show up in jeans and a t-shirt, or whether his intolerable sunglasses are a willfully inflicted accessory or some kind of douchebag tumor growing on his face. Mental effort is best expended on interfacing with the game, picturing your location in the environment, discerning between informative enemy sounds and picking apt weaponry in response to the game's merciless stream of targets.
Your improvised tactics need not be elaborate, only appropriate within seconds. You alternate between attacking and retreating, and often pray that the reload animation concludes before a screaming suicide bomber gets too close. It's primitive, direct stimulation that always keeps you in motion, and it channels id's classic Doom better than Doom 3 did.
Just as the action requires more thought than is obvious, the game's pacing is more considered than it seems at the height of trouble. There's a palpable sense of defiance when you're absurdly outnumbered (which is all the time) and pull through with just 11 points of health remaining. Serious Sam 3 makes you climb hill after hill, each one taller than the last, and lets you survey the immense destruction from the top.
That sounds an awful lot like every other Serious Sam game -- a third game seems almost redundant if you're not drawn to the well-lit attractions of Serious Engine 3.5 -- but it's a distinct exclamation mark at the end of a fabulous year of shooting. Even if Bulletstorm, Crysis 2 and Resistance 3 are smarter and healthier choices, sometimes all you want is a damn cookie. Serious Sam 3 is like a dam filled with cookies.
It goes without saying that you shouldn't eat them all in one go. As deliberate as the pacing is within levels, developer Croteam loses sight of the entire game's effects, letting it devolve into a grueling fight against one-upmanship. There's such an obvious climax: you defeat everything the game can throw at you at once, burn through all your bullets, rockets, and comically oversized cannonballs, and survive the craziest, most chaotic thing ever. And then, somehow, there's more.
our passion can't help but wither when the final level says you still have 1,750 kills to go. By the end of the game, I had amassed 6,311 kills. I had eaten 6,311 cookies.
It seems odd to slam Serious Sam 3 for a lack of restraint, especially if you've spent space arguing that it's not as mindless as it appears. So, a piece of advice, rather: play it in spurts, play it with friends in sixteen-player co-op, and shoot many monsters.
**ARTICULO PATROCINADO**
Article,photographs and video taken entirely from the web http://www.joystiq.com
Images: Google
This review is based on final PC code of Serious Sam 3: BFE provided by Devolver Digital.
This review is based on final PC code of Serious Sam 3: BFE provided by Devolver Digital.
Top 25 Most Ridiculous Game Weapons
Posted by admin
on
lunes, 5 de diciembre de 2011
, under
dateson.eu,
NEW NEWS GAMES,
news of games,
Top 25 Most Ridiculous Game Weapons
|
Top 25 Most Ridiculous Game Weapons
From farting unicorns to gigantic purple sex toys
Weapons are important in video games. But some game characters have no need of swords, guns and trebuchets, not when there's a farting unicorn, cow launcher or wheelchair tank available.Here's our list of the twenty five most ridiculous video game weapons.
At the end of the battle, Nevan gives you this devil arm, which looks suspiciously like a guitar. To access her powers of lightning and summon swarms of bats, simply play a few riffs and along they'll come.
Music slays the savage beast.
In Soulcalibur II, the net can be bought in the Alioth Shop for 12,500 gold while you're playing in weapon master mode.
Why anyone would want to equip it is something of a mystery, though. Whilst using it, both Link's offense and defense decrease by 80 percent.
Other 'joke' weapons in the game include tambourines, magical sausages and... love.
Leading man Squall Lionheart's weapon of choice is the gunblade, although the weapon has gone on to appear in several other Final Fantasy games including Final Fantasy XII (it's one of Gilgamesh's legendary weapons) and Final Fantasy XIII (Lightning's weapon has both a gun and a blade mode). They also turn up in games Parasite Eve II, World of Warcraft and League of Legends.
Squall's gunblade doesn't appear to work as an actual gun, however, since he uses it mainly as a sword. Because *that* would be silly.
Wakka's Blitzball, is however, despite its appearance, actually a rather useful weapon to have around, since it's the only basic weapon that can reliably hit aerial enemies.
It's versatile, reliable and even good over long distances as it has low recoil. The chainsaw part was added when soldiers on the battlefield were reporting that the humble bayonet simply wasn't proving effective against the Locust hordes. Thus a chainsaw addition was created, which proved helpful in cutting through their tough hides.
But let's back up a second there – it's a gun. With a chainsaw, clearly the most ridiculous idea in the whole world.
When Chuck's done doing man things in his shed, he'll come out with a bucket with three drills through the bottom of it, described as "DIY dental work at its finest". Simply place the drill bucket on any zombie's head, and laugh as it drills through its skull, causing its head to explode. You almost have to feel sorry for them.
The Blitzkrieg is basically a wheelchair with three automatic weapons attached, made by combining an electric chair with an automatic firearm. You get an entire minute, actually slightly more than an entire minute, to enjoy slaughtering zombies while zipping around in your killer chair.
Your chair also, inexplicably, taunts zombies using an electronic program called Fred, although it's hard to hear what he's actually saying over the gunfire.
Sheepinator
(Ratchet & Clank: Going Commando)
(Ratchet & Clank: Going Commando)
18
Sadly, you have to wait until about halfway through the game before you can pick up the Sheepinator – on Planet Todano – but it's worth the wait.
Every Ratchet and Clank game has a morphing weapon, and others include the Morph-O-Ray, which turns enemies into chickens and the Chimp-O-Matic, which turned robots into toy monkeys with cymbals and organic creatures into chimps.
All 4 One also had a Sheepinator as a pre-order bonus.
Quackers (Crackdown 2)
17
Ignore the intel that to get this weapon you need to play the Facebook game Chuck's Ducks 2 (which will also ask you to install something called Microsoft Silverlight) to get hold of these rubber ducky grenades – you don't. Like the cake, it's a lie.
I'm not sure that we should be surprised – everything about Bayonetta is clearly ridiculous, for example, her sexy catsuit is actually made out of her own hair. That makes having gun-chucks as a weapon almost seem sane.
Fat Man (Fallout 3)
15
The name comes from the second atomic bomb that was dropped on Japan in 1945. Unsurprisingly, in the game's Japanese release, this had to be changed, with the Fat Man becoming the Nuka Launcher in the Land of the Rising Sun. In Japan, the side quest whereby you can choose to detonate the atomic bomb in the town of Megaton was also removed from the game.
His original weapon was going to be a chainsaw, which would have changed the whole tone of the games somewhat. At some point in the design process, Tetsuya Nomura ditched the limb-rending chainsaw prototype in favour of the more family friendly design, and we ended up with the keyblade.
The keyblade is a big part of the game's story – only certain people are able to use the weapon, which as well as being handy for bashing enemies heads in, is also used to seal up keyholes to the world of darkness
Made from combining a stick pony with rocket fireworks, Frank activates it by stuffing it in a zombie's stomach and then standing safely back. The rockets send the zombie into the air before exploding, setting fire to any other zombies they come into contact with en route.
Killing zombies is always fun. Killing them with a stick pony and making them explode is even more fun.
Cloud's given the Buster Sword by his friend Zack Fair, who, in the conclusion to Crisis Core: Final Fantasy VII, dies protecting Cloud. In his dying breath, he hands his sword and legacy on to Cloud. Zack's the second person to make use of the overcompensating weapon, with Zack's mentor, Angeal Hewley, being the first.
It's become one of the most iconic symbols of the Final Fantasy series, and made an appearance in several games after VII, including Kingdom Hearts and Before Crisis.
She can use various dolls that she collects throughout the game, all of which are modelled on famous Final Fantasy creatures, like the Moogle, Mute Cait Sith, Moomba Warrior and Raging Cactuar. They attack by waddling off and bumping into enemies – unsurprisingly they don't deliver much damage, so it's probably better to have her use her devastating black magic spells instead.
This old dear is essentially dynamite wrapped up in her favorite pink mac and clutching her walking stick. When a worm sends her off to attack, she walks off very, very slowly towards her target, muttering quietly to herself. In most of the games, her muttering is inaudible, but in WormsDC she can be heard to say "I can't remember his name."
When she reaches her intended destination, she, well, explodes. Help the Aged would no doubt have something to say about that.
It was rumored that in the original programming she was intended to sometimes become confused and stumble back to blow up the worm that set her loose, but this never ended up in the final version of the game.
It fires a projectile made of hooks, a drill bit and explosives, which locks on to your victim's brainwave patterns. Once that's done, there's nothing they can do but wait for the inevitable. The cerebral bore then attaches to their head, burrows into their skull (displacing all that pesky brain matter through a suction tube) and, as if that wasn't enough, as a grand finale, explodes.
The only downside was that you necessarily need to use it on sentient enemies, since it would be hard to drill out the brain of an enemy that, in fact, has no brain. Could rule out a few people, too.
You'll also find it in Turok 3 and Turok: Rage Wars.
The fowl weapon recently featured in the 'Thanksgibbing' event in the King of the Hill playlist, where all shotguns were replaced by the cluckshot.
To get it in the main game, you'll need to play through act four, chapter one on insane difficulty and make sure not to touch any of the ash bodies. If you do that, you'll earn the 'respect for the dead' achievement and Griffin will declare that maybe COGs aren't all bad and let you into his hideout. There's a chicken in it, which will explode in a flurry of feathers when you interact with it.
Then you'll need to attempt to get your hands on three sets of joke ammo that will fall away from you just as they're within reach, which you'll find in act four, chapters two and three. After that, a chicken will fly in as air support and reward all members of your party with the cluckshot. Happy clucking!
Called a Kendama, Oichi's weapon has a number of attacks where she launches, spins and kicks the ball at enemies.
In Samurai Warriors 3, since Oichi was now all grown up and had even got married, the decision was made to give her a more mature weapon. They gave her a hula hoop.
Enemies will surely cower in fear as you move to strike them down with this... fluffy... weapon. As you'd imagine for a soft toy, the teddy bear doesn't actually deal much damage but it does heal the Prince with every blow he rains down on his enemies. It's also indestructible (if only real teddy bears were, too, there'd be far less tears at bedtime).
You can find the teddy bear in the mechanical tower while you're in the present time.
In the game, a comet is heading towards the happy town of South Park, causing all sorts of strange things to happen. Killer cows, robots and living toys have invaded the region, and it's up to you to kill them in the silliest way you can.
Weapons on hand include the aforementioned cow launcher, yellow snowballs and a toilet plunger launcher. When the cow launcher is successfully targeted at an enemy, they will end up with their head stuck in the cow's bum. If that doesn't kill them, they'll probably die soon after since they won't be able to see.
The Penetrator (Saints Row: The Third)
3
They might start laughing as you approach them, but it's actually a pretty powerful weapon, so they'll stop laughing pretty fast once you whack them with it. Don't let the way it wobbles around fool you – this baby packs a punch.
In celebration of the game's launch, gigantic purple dildos were delivered along with preview copies of the game to video game web sites. Sadly, unlike in the game, they proved rather delicate, and not at all suitable for fighting with.
Mollusk Launcher (Saints Row: The Third)
2
The Mollusk Launcher will fire live octopuses (and yes, it is octopuses, not octopi, we checked) at enemies, which will attach to enemy's heads and control their minds, making them become confused and fight for your team – after they break into a funky dance.
The Launcher comes in a fetching pink and is described as containing, "Singing, exploding, cuddly, mind-controlling octopi." (Octopi is still wrong.) The octopuses will refuse to control some targets, for example Brutes, as these are considered 'unethical'.
Sadly, it was a pre-order bonus item, included as part of the Professor Genki's Hyper Ordinary Pre-Order Pack, and is currently unavailable to get hold of any other way.
Mr. Toots (Red Faction: Armageddon)
To get hold of Mr. Toots you can either buy him with salvage once you've beaten the game or, alternatively, hunt him down at the end of the level Marauder Defenses, hidden in a secret area. You know you want to.
You can also purchase a Mr. Toots avatar pet that will "fly in on a rainbow of happiness" and prance around your avatar on Xbox Live for 240 Microsoft Points.
**ARTICULO PATROCINADO**
Video// You tube
Article,photographs and video taken entirely from the web http://uk.games.ign.com/
The Best (and Worst) Console Commercials Ever
Posted by admin
on
domingo, 4 de diciembre de 2011
, under
BancaOnline.mobi,
dates-on.co.uk,
GAMES VIDEO,
news of games,
The Best Console Commercials,
the best videogames,
x-games.mobi
|
ºThe Best (and Worst) Console Commercials Ever
The hits and misses of console advertising.
Video game console advertising has come a long way during the past two decades. Here's a look at the best and worst those scotch-swilling games industry mad men have come up with over the years.
PS3: Long Live Play - Michael
This ad got a lot of people talking. It's a simple idea executed masterfully, rolling multiple recognisable characters into a single ensemble ad like no other.
Stuffed to the gills with fan service wherever you look it's a commercial that understands its audience in a way many do not.
Xbox 360: Jump In - Standoff
There's a common misconception that this ad was banned by the powers-that-be, and that's why it was never seen on TV. It's not quite the case.
"Well, it wasn't banned," Peter Moore told The Guardian back in 2008. "I couldn't get it through Microsoft – one of the greatest video game commercials ever. I thought it was brilliant."
"I showed it one morning to the head of corporate marketing at Microsoft and she said, 'over my dead body will you ever run this spot on TV'," Moore continued. "I went ballistic – it's cops and robbers, it's cowboys and Indians, it's what we did as kids! But we never ran it... we didn't need to because it's been seen millions of times on YouTube..."
It is a brilliant ad, one that perfectly illustrates that it's fun to pretend – and isn't that what gaming's all about?
PS3: It Only Does Everything - Kevin Butler, Director of Rumor Confirmation
The Kevin Butler character has been a real win for Sony and the series of refreshingly self-aware commercials he's featured in have gained a lot of traction with gamers, particularly on the internet.
Some of the later Kevin Butler ads are even better than this one, but this one really kicked off the Director/VP of Something Ridiculous theme that has been maintained throughout the campaigns.
PlayStation: Double Life
This 1999 Sony Europe ad needs little introduction, gaining cult status long ago. Simple yet rousing, it's a message that speaks to gamers everywhere and stirringly communicates the power of fantasy.
Xbox 360: Jump In - Cops and Robbers
Anther brilliant entry into microsoft's xbox 360 jump in campaign. This commercial shows a group of adults playing cops and robbers (you know, the one you played as a child). But their imagination is a lot more vivid.
Another exceedingly clever and supremely well-executed take on the world of make-believe. A great ad with a great twist.
PS2: Fun, Anyone? - Mountain
On the back of a few years worth of dark advertisements designed to primarily appeal to young men and art school dropouts, 'Mountain' was a radically different approach.
It was huge critical success, the second-most-awarded commercial of 2004 (after the ingenious 'Cog' for the Honda Accord).
Sega Saturn: Segata Sanshiro
1 Segata Sanshiro commercial sega saturn japan
Before Kevin Butler there was Segata Sanshiro, a fictional martial arts expert who ate steel and crapped shurikens.
Segata Sanshiro was fond of beating up teenagers and shouting at kids but, most of all, he loved Sega Saturn. His ads only ran in Japan; we wonder how much better the Saturn would've gone if Sega had let him loose on the whole world.
This one's our favourite, if only for the implication that Segata Sanshiro has straight up killed and skinned Santa into order to steal the Saturn jolly ol' Santa was planning to gift to these children and deliver it personally.
PS2: Life on the PlayStation - Golfers vs. Porn Stars
PlayStation commercial with golfers and porn stars
This one's hovering on the brink. On the one hand it does have a certain Monty Python-style brilliance to it; the idea of a huge herd of golfers trying to cross a river infested with hungry porn stars would not have been out of place on a show like Monty Python's Flying Circus. The straight-laced commentary is equally inspired, giving this great African golfer migration a true Discovery Channel vibe.
Still, this ad couldn't have less to do with the PS2 if it tried.
Sega Genesis: Blast Processing
The Sega Genesis have BLAST PROCESSING... Super Nintendo DOESN'T
Before Call of Duty vs. Battlefield, before PS3 vs. 360, before any of this present-day fanboy rubbish... we had '90s fanboy rubbish.
Sega's advertising campaign for the Genesis, or the Mega Drive as it was called outside of the US, was pretty firmly focused on bashing Nintendo.
Never mind that blast processing was just a marketing buzzword that actually meant very little; they're using Super Mario Kart as an example of why you should avoid the SNES.
Can you imagine the reaction if either Nintendo, Sony, or Microsoft we're to make an identical ad to this today? If the tantrums online these days are any indication we'd anticipate a global spate of rage aneurysms from fanboys far and wide.
PS3: This is Living
Funny and really interesting Sony PS3 ad
Sony's Golfers vs. Porn Stars doesn't make any more sense than this ad, but at least it has a certain sketch-show sense of absurdity to it. This one is just way too off-the-wall.
The considerably less safe for work version is even longer and even more bizarre.
As far as short films go it's certainly quirky. You might even go so far as to say it's entertainingly odd. As far as video game console advertisements go though? It's dumber than a bag of hammers.
Atari Jaguar: Do The Math
"Welcome to Introduction to Flame Wars 101.
We hope you brought a calculator 'cause we're all about numbers up in here.
Buy a Jaguar, or you're an idiot."
Virtual Boy: It Needs Your Eyes
holy crap people still watch this watch something else in my library of videos they're much better k
Listed as one of the worst inventions of all time by TIME Magazine, the Virtual Boy was a gigantic flop. In its short lifespan (it was released in 1995 and discontinued in 1996) Nintendo only managed to shift 800,000 of them.
Commercials featuring the Virtual Boy as a sentient killing machine stalking and subjugating young humans for their eyes probably didn't help.
Luke is Games Editor at IGN AU. You can track him via MyIGN or chat to him and the rest of the Australian team by joining the IGN Australia Facebook community. Think fast, look alive and, above all, die hard!
Video// Youtube
Article,photographs and video taken entirely from the web http://uk.games.ign.com/



























